Journal Prompts & Creative Writing Ideas for the Nervous Eater

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And still others are pulled from independent journalists, viral videos and social media mavericks that catch my eye. Along with providing a barebones blueprint and some links for specific stories and features, the larger goal is one also found in my book Journalism of Ideas: Brainstorming, Developing, and Selling Stories in the Digital Age. I want to ensure j-students the world over have the confidence to come across any person, place, thing, event, trend, viewpoint, document, law, word or even a single letter and respond with an idea — a good one, a newsworthy one, one worth reporting.

I will update the list in somewhat real-time, as cool ideas cross my path. Have an idea for the list? Traveling where no journalism major had traveled before: the science department. Many programs are also intended for students in the classroom and viewers at home. The company funds and distributes multimedia resources for teachers K and college levels to teach their subjects, including science and math, and to stay up-to-date in their fields.

One popular science resource is The Habitable Planet. This environmental science course for high school teachers and adults presents content and activities developed by leading environmental scientists and researchers. Each unit features an online textbook and related videos, interactive labs, visuals, scientist bios, a professional development guide, and a glossary.

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See www. Subscribe to Annenberg's YouTube channel to see and share course and workshop previews and clips. Like Annenberg Learner on Facebook for updates on events, highlights, and discussions about using Annenberg Learner materials. Follow AnnLearner on Twitter for daily postings that highlight website content and special events. Targeted primarily for middle and high school educators, the resources include curriculum, videos, webinars, research news, and outreach opportunities.

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Teachers can access classroom activities and strategies for teaching climate science from the Climate Literacy and Energy Awareness Network or extend their background knowledge through Climate Webinars for Educators. For example, Climate Conversations is a four-part webinar series featuring moderated panel discussions with expert scientists addressing issues such as water in the west and the relationship between climate change and extreme weather events. The resources—which include more than 7, games, videos, animations, and simulations produced by digital content companies such as Khan Academy, PhET Interactive Simulations, The Concord Consortium, and other groups—are designed for both student and teacher use.

Students can view the content at home for homework help, test prep, and concept review, while registered teachers can create accounts to design customized playlists that address specific instructional needs in their classrooms. Targeted for educators of grades 6—12 but adaptable to other levels and settings, Kaizena is a Google Docs add-on that enables teachers to provide timely, specific feedback to students about their work. Students turn in work online through Google Drive, and teachers use the tool to record voice messages to return along with the graded work.

The tool allows teachers to attach assignments for further learning, discuss revisions with students, and track progress on specific skills. At the website, teachers can download the tool as well as see actual examples of how colleagues are incorporating the tool in various subjects. For example, in science, the examples show how teachers are using the tool as part of a long-term group geography project and as a tool to facilitate communication during the science report—writing process.

Most appropriate for upper elementary to high school levels grades 4—12 , resource highlights include the ARRL Education and Technology Program ETP Curriculum Guide and the Radio Lab Handbook, both of which contain lessons on communications electronics, transmitting and receiving devices, and wireless phenomena. Other hands-on activities can be found in the ETP Kits and Projects section, which offers materials and guidance for teaching basic electronics, demonstrating wave forms and modulation, conducting a radio direction finding activity, building a seismometer, and understanding satellite communications.

In addition to the lessons, registered teachers can join the Forum on Amateur Radio in the Classroom to connect with colleagues and share ideas about teaching wireless technology topics in the classroom.

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The resources were developed through partnership programs with higher education institutions and K—12 curriculum developers and teachers and include a wide variety of Earth and energy-related classroom activities, visualizations, pedagogical resources, career information, and workshop opportunities for both students and teachers. The site also contains how-to instructions for building and harvesting a worm bin e. Discover the Forest is a conservation program to inspire students ages 8—12 and families to reconnect with nature by experiencing it firsthand.

Developed by the USDA Forest Service, the Ad Council, and Finding My Forest, the program connects visitors to local forests and parks and provides games, activity ideas, and other resources to help them maximize enjoyment when they get there.

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The Nature Next Door Challenge helps develop students' love of nature through simple activities such as inventing new outdoor games, conducting fitness workouts outside, going on scavenger hunts, and more. With this game app, students learn about their natural surroundings as they solve geo-triggered, augmented reality challenges in parks and forests. Space Rangers is part of the Start with a Book initiative of the national, nonprofit Reading Rockets program, which offers parents, caregivers, summer program staff, and librarians ideas for getting kids hooked on reading, exploring, and learning all summer long—and beyond.

The Space Rangers toolkit includes five topics for exploration through fiction and nonfiction books, hands-on activities, new vocabulary, and fun writing prompts. Each topic also includes recommendations for kid-friendly websites and apps. A space exploration timeline, a list of inventions from space, complete book and vocabulary lists, as well as printable name tags, journal covers, certificates, and Growing Readers tip sheets are included in the Appendix.

This handy tool from parts manufacturer World Wide Metric makes it easy for everyone—including K—college students and teachers at all levels—to calculate and compare amounts of pressure, temperature, length, weight, and volume in various measurement systems, including customary and metric measure. The sets are free except for the cost of return shipping.

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Journal prompts and creative writing ideas for the person who eats from anxiety or nervousness. I am a nervous eater. It's part of my food addiction. I can't help it, . [READ ONLINE] Journal Prompts & Creative Writing Ideas for the Nervous Eater by Mischell Day. Book file PDF easily for everyone and every device. You can.

Featuring articles, photo essays, and videos and transcripts, this multimedia exhibit developed by creators at the Exploratorium museum examines how scientists gather, assess, and make use of evidence to establish scientific truths and construct a functional understanding of the world. The featured case study explores questions about human origins through a series of interviews with anthropologists and other scientists. Share this article with students to show them how advertising works to influence their decisions and teach them to be critical consumers who rely on research and evaluation rather than emotion or sentiment when making purchasing and other decisions.

At the PLT website, visitors can access a collection of more than 30 nature activities to inspire K—8 students and families to explore their environment and connect with nature.

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The activities also include links to related PLT activities and resources for each topic. Wood anatomist, research botanist, plant curator, professor of plant systematics. Most appropriate for high school and undergraduate college levels, the brochure highlights nine scientists working in various fields of botanical research around the globe.

In the profiles, the scientists discuss the events and passions that led them to pursue their chosen careers, describe what their positions entail, and identify some of the reasons they find them rewarding. The brochure also includes links to learn about current issues in botany, specialties in plant biology, the requirements for a career in botany, salaries and job availability, and more. The National Library of Medicine's Tox Town helps students and teachers learn about environmental health concerns and toxic chemicals pictured in an imaginary city, farm, town, U.

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Within each neighborhood, students can click on a location or environmental health concern, like drinking water, to find what chemicals might be in their drinking water. Tox Town also links to selected web resources about drinking water. Or students can click on toxic chemicals to learn about them. Tox Town's target audience is high school and college students, educators, and the concerned public. Descriptions of chemicals and of environmental health concerns written for Tox Town score within grades reading levels on the Flesch-Kincaid readability scale.

Through the curriculum investigations, middle level and high school students address five essential questions: 1 How is this disease distributed, and which hypotheses explain that distribution? Northrop Grumman and Scholastic are providing a free science and math program for middle and high school teachers nationwide. The program features detailed lessons for teachers on technology and science, reproducibles that allow students to explore math and science through word problems, a classroom poster designed to promote critical thinking, and student magazines that profile young engineers and provide resources for further research in these fields.

The program highlights the real-world applications of science and technology from various engineering and science disciplines, including space science, submarine engineering, and geolocation technology. Lessons in the program meet national standards and benchmarks for science, math, technology, and language arts.

Educate students about the historic Apollo 11 spaceflight and celebrate its 50th anniversary on July 20 with these lessons and activities for grades K from NASA.

Resources for after-school enrichment, summer camps, and public events are also included. At CitizenScience. The projects address various science disciplines archaeology, biology, chemistry, environmental science, geology, health and medicine, physics, space science, and others and offer opportunities for student participation and data-collection experiences.

For example, projects might involve tracking harmful algal blooms Cyanoscope—Environmental Protection Agency Collaborative Project , documenting ladybugs in habitat Lost Ladybug Project , verifying land cover type on satellite images Adopt a Pixel , searching for exotic stars by analyzing radio data from the Green Bank Telescope Pulsar Search Collaboratory , and measuring fossilized shark teeth Students Discover.

Users can filter searches by agency, status active or completed , or science discipline. Make science and health relevant for students by exploring the impact of daily food and beverage choices on overall health. The standards-supported curriculum—versioned for both middle and high school levels—includes background information for teachers, five learning modules, student worksheets, glossary, and standards information. Targeted for middle and high school levels, this Five-Minute Challenge offers hands-on practice in analyzing data and introduces careers in the veterinary industry.

Students interpret an infographic with facts about various animal-related careers, then record positives and negatives about each career based on what they discover. Check out this website for games and other resources to inspire young scientists preK—4 to learn about NASA and its missions.

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The site also has space-themed games, puzzles, coloring pages, and mazes that support Common Core and Next Generation Science Standards and reinforce skills in core subjects. For example, Roving on Mars lets students test their driving skills as they learn facts about the red planet, while another game, AstroMatic, invites students to calculate their weight and age on different planets.

Students first make observations about two iconic images of the Earth as seen from the Moon. Next, students analyze data relating to one of four Earth science variables that NASA monitors cloud cover, vegetation, surface temperature, and precipitation and create a visualization documenting the changes they observe in their chosen variable over time. Students then pair with a classmate to compare their visualization with one on a different Earth science variable and make inferences about how the two variables may be related.

Other accompanying materials, such as links to Earthrise images, Earth system poster cards, and student data sheets, can also be found at the website. Teacher Resources includes an introductory PowerPoint presentation and links to lessons, articles, videos, and websites to build background knowledge on the topic. Guidelines for Data Collection presents survey protocols and data sheets to enable students to accurately collect and record marine debris data. In Guidelines for Data Analysis, the process of entering data in the MDMAP database is described and suggestions for creating visual displays from the data are provided.

Community Engagement and Outreach offers activity ideas for generating awareness of marine debris. Excite students about careers in biomedical research and improve community health literacy with resources from the Science Education and Partnership Award SEPA program. The projects—which are created through partnerships between biomedical and clinical researchers and educators, schools, and other interested organizations—include an assortment of technology-based curriculum, games, apps, and other interactive resources for use in the classroom, community, or home.

For example, This Is How We Role elementary , a curriculum developed with Purdue University College of Veterinary Medicine, explores careers in veterinary science and how to prevent health conditions that impact people and their pets.

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Pennsylvania educator Frank McCulley created the website to support student learning in his high school physics courses. This interdisciplinary lesson for high school learners fuses science, technology, mathematics, ethics, and language arts into a week-long experience exploring biotechnology.

During the lesson—developed by the TGR Foundation as part of the TGR EDU: Explore curriculum—students not only learn how infectious diseases are spread, but also uncover specific concerns of the Zika virus and debate whether genetic modification of mosquitos is an appropriate method to stall or eliminate the spread of disease. Materials include a downloadable lesson plan and an accompanying PowerPoint presentation with guiding questions and embedded videos to help explain complex topics.

Explore human population issues with K—12 students with lessons and reading resources from Population Education. Search the resource database to find interdisciplinary science activities. Downloadable lessons are indicated with a page icon and include a video demonstration of the activity along with the lesson plan.

Highlights include activities such as Crowding Can Be Seedy K—2 , a role play and gardening lesson that helps students understand the effects of population density, and Waste a-Weigh K—2 and 3—5 , in which students weigh and record their lunch waste for a week to understand how conservation efforts can reduce the total amount of trash generated.

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Launching somewhere? Playground: Whether it is the swings or the sandbox or the sliding boards, write about your memories of being on a playground. Multiple arousal theory and daily-life electrodermal activity asymmetry. Report a Comment. Decade: Choose a favorite decade and write about it. Stanford News.

For the Common Good helps students in grades 6—8 determine consumption strategies that maximize resources for an entire group, while Carbon Crunch shows students in grades 9—12 how population growth and industrialization have impacted the environment. This easy-to-use software can engage middle level and high school students in systems thinking and model-building.

Developed by the Concord Consortium and the CREATE for STEM Institute at Michigan State University, the software enables students to use a drag-and-drop method to build various customized phenomenon representations from the basic diagramming of a system structure to static equilibrium and dynamic time-based models.